📝Messages
Correctly configures the plugin's messages file.
Explanations of the different settings are generally well explained. However, for a more in-depth explanation, or even examples, this page will be helpful.
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# | Information | #
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# This is the messages file for EssentialsX-GUI.
# If you need help with the configuration of the plugin,
# you can join our discord server at: https://discord.gg/fSzK79TAYf
# For more translations,
# check our Wiki at: https://sniper-tvmc.gitbook.io/essentialsx-gui/configuration/messages
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# | General | #
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# Please do not change this value as it may cause the file to be reset.
# Default: "1.0"
messages-version: "1.0"
# Change the prefix sent at the beginning of most sent messages.
# TIP: Use {prefix} in any message to include the prefix.
prefix: "&8[&6&LEXG&8]&7"
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# | Admin Messages | #
# +------------------------------------------------------+ #
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admin:
filesReloading: "{prefix} &eThe files are being reloaded..."
filesReloaded: "{prefix} &eThe files have been reloaded. Please check the console if you encounter any errors."
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# | Error Messages | #
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errors:
invalidMaterial: "&cThe material name is invalid."
invalidNumber: "&cThe input is not a valid number."
# Placeholders available: {min}, {max}
lengthLimit: "&cThe input should be between &f{min}&c and &f{max} &ccharacters long."
# Placeholders available: {argument}
argumentNotFound: "{prefix} &cThe argument &f{argument} &cwas not found."
noPermission: "{prefix} &cYou do not have permission to perform this action."
homeDeleteError: "&cAn error occurred while deleting the home. Please contact the server administrator."
homeNameAlreadyExists: "&cA home with this name already exists."
homeLimitReached: "&cYou have reached the maximum number of homes allowed."
kitNameAlreadyExists: "&cA kit with this name already exists."
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# | General Messages | #
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general:
enterNewDisplayName: "&ePlease enter the new &fdisplay name &ein the chat. &7&oType 'cancel' to cancel the action."
enterNewIconName: "&ePlease enter the new &ficon name &ein the chat. &7&oType 'cancel' to cancel the action."
enterNewHomeName: "&ePlease enter the new &fhome name &ein the chat. &7&oType 'cancel' to cancel the action."
enterNewKitName: "&ePlease enter the new &fkit name &ein the chat. &7&oType 'cancel' to cancel the action."
enterNewKitDelay: "&ePlease enter the new &fkit delay &ein the chat. &7&oType 'cancel' to cancel the action."
# Placeholders available: {homeName}
confirmDeleteHome: "&6Are you sure you want to delete this home? ({homeName}) &7Type &f'confirm' &7to confirm or &f'cancel' &7to cancel."
# Placeholders available: {kitName}
confirmDeleteKit: "&6Are you sure you want to delete the '({kitName})' kit ? &7Type &f'confirm' &7to confirm or &f'cancel' &7to cancel."
actionCanceled: "&6The action has been canceled."
actionExpired: "&cThe action has expired. Please try again."
ongoingAction: "&eAn action is already in progress. Please wait until it is completed or canceled."
# Placeholders available: {newDisplayName}
displayNameChanged: "&7The display name has been changed to &f{newDisplayName}&7."
# Placeholders available: {newIcon}
iconChanged: "&7The icon has been changed to &f{newIcon}&7."
# Placeholders available: {homeName}
homeDeleted: "&7The home &f{homeName} &7has been deleted."
# Placeholders available: {kitName}
kitDeleted: "&7The kit &f{kitName} &7has been deleted."
# Placeholders available: {homeName}
homeCreated: "&7The home &f{homeName} &7has been created."
# Placeholders available: {kitName}, {kitDelay}
kitCreated: "&7The kit &f{kitName} &7has been created with a delay of &f{kitDelay} seconds&7."
openingHomesInventory: "&aOpening homes inventory..."
openingAdminKitsInventory: "&aOpening kits (admin mode) inventory..."
openingPlayerKitsInventory: "&aOpening kits (player mode) inventory..."
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